Powers

You have 7 points of Refresh to spend on Powers. Each unspent point of Refresh gets you a Fate Point that you can use to influence the game. I would strongly recommend making sure you have at least one Fate Point. The *crafting power is a prerequisite for all powers listed below them.

Power – Cost – Description

Earth

Earthcrafting – 2 – Access to Earthcrafting
Superhuman Strength – 1 – Strength +2
Tremor Sense – 1 – Investigate +2 when tracking by land, Alertness +2 when used to sense someone/thing hidden
Calm – 1 – Rapport +2 when calming an animal or person

Wind

Windcrafting – 2 – Access to Windcrafting
Superhuman Speed – 1 – Athletics +2
Flight – 1 – Flight +2
Invisibility – 1 – Ability to vanish from sight

Fire

Firecrafting – 2 – Access to Firecrafting
Manipulate Emotions – 1 – Deceive +2 to change someone’s emotional state
Extract Heat – 1 – Ability to freeze an object by extracting heat
Vaporize – 1 – Ability to create fire intense enough to vaporize an object

Water

Watercrafting – 2 – Access to Watercrafting
Shapeshifting – 1 – Ability to change physical features (face, hair, etc), turning hands to Claws acts as Weapon: 2
Healing – 1 – Ability to heal a person faster than normal and stabilize someone dying
Read Emotions – 1 – Empathy +2

Wood

Woodcrafting – 2 – Access to Woodcrafting
Superhuman Archery – 1 – Archery +2
Camouflage – 1 – Stealth +2 in woodlands
Tracking – 1 – Investigate +2 when tracking in woodlands

Metal

Metalcrafting – 2 – Access to Metalcrafting
Superhuman Swordsmanship – 1 – Fight +2 when using a metal weapon
Ignore Pain – 1 – Two additional Physical Stress boxes
Superhuman Endurance – 1 – One additional Moderate consequence box

Powers

Ashes and Blood Pelias